Littered throughout each map are hotspots with rewards for any faction that conquers them ranging from gold and new technologies to additional heroes or magical equipment. Towns may be conquered to collect taxes, train military units and upgraded with new structures granting greater options. Now dubbed “Cosmic Happenings” their rate of occurrence can be set by players before a match and can drastically change the course of battles and even entire wars.ĭuring gameplay, players take control of a hero and lead it to explore the world in a turn-based endeavor. It’s hard to believe the last main entry in this series launched nearly 15 years ago though thankfully Age of Wonders 3 launched last year and has been successful enough to receive the Golden Realms expansion pack soon after and the recently released, Eternal Lords.Įternal Lords offers several incremental additions over the base game and covers what was possibly Age of Wonders 3’s most glaring omission up to this point, the lack of random events. Longtime strategy fans may remember such titles as Master of Magic, Disciples, Heroes of Might and Magic and of course, Age of Wonders 3. There was a time when high fantasy turn-based games were a common sight for PC gamers.
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